If you lost a war, please accept that you lost rather than ruin your nation to drag down the other player. Please do not launch personal attacks against other players or make gameplay decisions based on strong feelings for the player. There is no winner in this campaign and everyone can set out their own goals. EU4 is a game above all else, and we want to have fun. ![]() If moderators deem your actions unhealthy for the campaign, you will be banned.īe respectful to other players and show sportsmanship. Punishments for breaking any rules will be carried out on a case by case basis at the admin team’s discretion. While some players may be allowed to catch up if they fall behind on rare occasions, repeated offenses of lagging and falling behind even at speed 2 may lead to the player being asked to leave the campaign. In the event of a dispute, the involved parties may be asked to join a separate Discord channel to allow quick administrator arbitration.Įvery player is expected to be able to maintain the minimum of speed 2. Please stay in the game and don’t leave so we don’t have to rehost. There will be a 15 minute break around half time (20:00 CEST). In the event of a pause because a player who surrendered requested it, the winning side is required to sent a peace deal as fast as possible. The game will be paused in the event of a mid session break and allowing lagging players to catch up, or resolving conflicts that may arise. Only the player who surrendered can request a pause. We **do not pause automatically for surrenders**. Only host, moderators and players who have unconditionally surrendered reserve the right to pause the game. If your nation dies before the break you will get the chance to join again during the break on a vacant nation, please inform the mods if you wish to do so. Hotjoins will also be allowed at any time for players that either are involved in an important player war or in case an ally is attacked and your AI wouldn't join the defensive war (in this case you should hotjoin **before** the attack starts on the defending country) All players are expected to set their AI settings in the event they crash. Regular hotjoins will happen after each rehosts to catch lobby bugs, and then every hour into the game, exceptional hotjoins might happen if important players disconnect during wars. The players are required to join back as soon as they can in case the game is rehosted. ![]() Rehosts happen at the host’s or moderators’ discretion, in situations such as the game bugging or the host crashing. ![]() If you are late we will start without you and you will not get save edits if your AI screws you over. If you encounter severe problems with your game, please notify a mod that participates in the campaign. We will start on time, the lobby will be open from 17:50 CE(S)T, please make sure beforehand that your checksum is correct and that everything is working properly. If any scenario arises that is not covered by these rules, or a conflict occurs due to unclear or open-ended rules, the administrators reserve the right to make a ruling at their own discretion.
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